AI Insights · Timothy · April 2022
Top 5 Character Collection Games on Android in Netherlands Q1 2022
An overview of the performance of the top 5 character collection games on the Android platform in the Netherlands during Q1 2022, based on data from Sensor Tower.
In Q1 2022, the top 5 character collection games on the Android platform in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during the quarter, based on data from Sensor Tower.
Coin Master from Moon Active saw a consistent weekly revenue, starting at around $51K at the end of December and gradually decreasing to approximately $33K by the end of February. However, the game experienced a resurgence in March, finishing the month at about $42K. Weekly downloads fluctuated, peaking at 4.8K in the final week of March. Active users showed an overall upward trend, rising from 29.7K at the beginning of January to 32.6K by the end of March.
State of Survival: Zombie War by FunPlus International AG maintained a stable revenue throughout the quarter, starting at around $30K and seeing a slight dip mid-quarter. Revenue peaked at approximately $33K at the end of March. Weekly downloads were relatively stable, with a notable peak of 1.4K in early January. Active users saw a minor decline overall, starting at 16.2K and ending the quarter at around 14K.
MIR4 from Wemade Co., Ltd showed significant fluctuations in revenue, beginning at about $10K and reaching a peak of $44.8K by the end of February. However, March saw a decline, closing at around $17K. Downloads remained low throughout the quarter, peaking at just 75 in late December. Active users also saw a decline, starting at 362 and dropping to 294 by the end of March.
Pokémon GO from Niantic, Inc. experienced varied revenue trends, starting at $27K and peaking at $40.3K in late February, before declining to $16.7K by the end of March. Downloads decreased steadily from 3.4K at the end of December to around 2.2K in late March. Active users remained relatively stable, fluctuating between 204K and 259K throughout the quarter.
Clash of Clans by Supercell had a strong performance in terms of revenue, starting at $24.3K and peaking at $33.2K at the end of January. The game maintained a steady revenue of around $27.8K by the end of March. Downloads were stable, averaging around 2.7K weekly, with a peak of 3.8K in mid-February. Active users showed a consistent rise, starting at 270K and reaching 321K by the end of March.
For more detailed insights and data, visit Sensor Tower.